/**
    Alegría 2D Game Engine Copyright (C) 2010 J.G. Camarasa <pepius@gmail.com>
    
    This file is part of Alegría.
    
    Alegría is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

/**
 * Manager d'scripts.
*/

#define AIO_FAILED 0;
#define AIO_OPENED 1;
#define AIO_ALREADYOPEN 2;

#include <string>
#include <map>

using namespace std;
class AK_ScriptManager{
    private:
        map<string,char*>   m_scriptmap;
    
    public:
        int loadScript(const string& name);
        int eraseScript(const string& name);
        int getScriptCount();
        int eraseAll();
};
